Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method

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In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
EditorsPaul Richard, José Braz, Adrian Hilton
Number of pages8
Volume1
PublisherSCITEPRESS Digital Library
Publication date2010
Pages38-45
ISBN (Electronic)978-989-674-026-9
DOIs
Publication statusPublished - 2010
Event International Conference on Computer Graphics Theory and Applications (GRAPP 2010) - Angers, France
Duration: 17 May 201021 May 2010

Conference

Conference International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
LandFrance
ByAngers
Periode17/05/201021/05/2010

ID: 32148497