Standard
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics : improving animation quality using a projected Gauss–Seidel subspace minimization method. / Silcowitz-Hansen, Morten; Abel, Sarah Maria Niebe; Erleben, Kenny.
Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). ed. / Paul Richard; José Braz; Adrian Hilton. Vol. 1 SCITEPRESS Digital Library, 2010. p. 38-45.
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Harvard
Silcowitz-Hansen, M, Abel, SMN
& Erleben, K 2010,
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method. in P Richard, J Braz & A Hilton (eds),
Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). vol. 1, SCITEPRESS Digital Library, pp. 38-45, International Conference on Computer Graphics Theory and Applications (GRAPP 2010), Angers, France,
17/05/2010.
https://doi.org/10.5220/0002830700380045
APA
Silcowitz-Hansen, M., Abel, S. M. N.
, & Erleben, K. (2010).
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method. In P. Richard, J. Braz, & A. Hilton (Eds.),
Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010) (Vol. 1, pp. 38-45). SCITEPRESS Digital Library.
https://doi.org/10.5220/0002830700380045
Vancouver
Silcowitz-Hansen M, Abel SMN
, Erleben K.
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method. In Richard P, Braz J, Hilton A, editors, Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). Vol. 1. SCITEPRESS Digital Library. 2010. p. 38-45
https://doi.org/10.5220/0002830700380045
Author
Silcowitz-Hansen, Morten ; Abel, Sarah Maria Niebe ; Erleben, Kenny. / Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics : improving animation quality using a projected Gauss–Seidel subspace minimization method. Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). editor / Paul Richard ; José Braz ; Adrian Hilton. Vol. 1 SCITEPRESS Digital Library, 2010. pp. 38-45
Bibtex
@inproceedings{dc6904f4dad941f9bde732959ffe8f6a,
title = "Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method",
abstract = "In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations. ",
author = "Morten Silcowitz-Hansen and Abel, {Sarah Maria Niebe} and Kenny Erleben",
year = "2010",
doi = "10.5220/0002830700380045",
language = "English",
volume = "1",
pages = "38--45",
editor = "{ Richard}, {Paul } and Braz, {Jos{\'e} } and { Hilton}, { Adrian }",
booktitle = "Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010)",
publisher = "SCITEPRESS Digital Library",
note = "null ; Conference date: 17-05-2010 Through 21-05-2010",
}
RIS
TY - GEN
T1 - Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics
AU - Silcowitz-Hansen, Morten
AU - Abel, Sarah Maria Niebe
AU - Erleben, Kenny
PY - 2010
Y1 - 2010
N2 - In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
AB - In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
U2 - 10.5220/0002830700380045
DO - 10.5220/0002830700380045
M3 - Article in proceedings
VL - 1
SP - 38
EP - 45
BT - Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
A2 - Richard, Paul
A2 - Braz, José
A2 - Hilton, Adrian
PB - SCITEPRESS Digital Library
Y2 - 17 May 2010 through 21 May 2010
ER -