Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method

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Interactive rigid body simulation is important for robot simulation and virtual design. A vital part of the simulation is the computation of contact forces. This paper addresses the contact force problem, as used in interactive simulation. Contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artefacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss-Seidel method. We combine the Projected Gauss-Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.

Original languageEnglish
Title of host publicationComputer Vision, Imaging and Computer Graphics : Theory and Applications - International Joint Conference, VISIGRAPP 2010, Revised Selected Papers
Number of pages12
Publication date2011
Pages218-229
ISBN (Print)9783642253812
DOIs
Publication statusPublished - 2011
EventInternational Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2010 - Angers, France
Duration: 17 May 201021 May 2012

Conference

ConferenceInternational Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2010
LandFrance
ByAngers
Periode17/05/201021/05/2012
SeriesCommunications in Computer and Information Science
Volume229 CCIS
ISSN1865-0929

ID: 306858424