Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method. / Silcowitz, Morten; Niebe, Sarah; Erleben, Kenny.

Computer Vision, Imaging and Computer Graphics: Theory and Applications - International Joint Conference, VISIGRAPP 2010, Revised Selected Papers. 2011. p. 218-229 (Communications in Computer and Information Science, Vol. 229 CCIS).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Silcowitz, M, Niebe, S & Erleben, K 2011, Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method. in Computer Vision, Imaging and Computer Graphics: Theory and Applications - International Joint Conference, VISIGRAPP 2010, Revised Selected Papers. Communications in Computer and Information Science, vol. 229 CCIS, pp. 218-229, International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2010, Angers, France, 17/05/2010. https://doi.org/10.1007/978-3-642-25382-9_15

APA

Silcowitz, M., Niebe, S., & Erleben, K. (2011). Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method. In Computer Vision, Imaging and Computer Graphics: Theory and Applications - International Joint Conference, VISIGRAPP 2010, Revised Selected Papers (pp. 218-229). Communications in Computer and Information Science Vol. 229 CCIS https://doi.org/10.1007/978-3-642-25382-9_15

Vancouver

Silcowitz M, Niebe S, Erleben K. Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method. In Computer Vision, Imaging and Computer Graphics: Theory and Applications - International Joint Conference, VISIGRAPP 2010, Revised Selected Papers. 2011. p. 218-229. (Communications in Computer and Information Science, Vol. 229 CCIS). https://doi.org/10.1007/978-3-642-25382-9_15

Author

Silcowitz, Morten ; Niebe, Sarah ; Erleben, Kenny. / Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method. Computer Vision, Imaging and Computer Graphics: Theory and Applications - International Joint Conference, VISIGRAPP 2010, Revised Selected Papers. 2011. pp. 218-229 (Communications in Computer and Information Science, Vol. 229 CCIS).

Bibtex

@inproceedings{85a6ac3c0af343fc8ce6ab462d7cd52c,
title = "Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method",
abstract = "Interactive rigid body simulation is important for robot simulation and virtual design. A vital part of the simulation is the computation of contact forces. This paper addresses the contact force problem, as used in interactive simulation. Contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artefacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss-Seidel method. We combine the Projected Gauss-Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.",
author = "Morten Silcowitz and Sarah Niebe and Kenny Erleben",
year = "2011",
doi = "10.1007/978-3-642-25382-9_15",
language = "English",
isbn = "9783642253812",
series = "Communications in Computer and Information Science",
publisher = "Springer",
pages = "218--229",
booktitle = "Computer Vision, Imaging and Computer Graphics",
note = "International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2010 ; Conference date: 17-05-2010 Through 21-05-2012",

}

RIS

TY - GEN

T1 - Interactive rigid body dynamics using a projected gauss-seidel subspace minimization method

AU - Silcowitz, Morten

AU - Niebe, Sarah

AU - Erleben, Kenny

PY - 2011

Y1 - 2011

N2 - Interactive rigid body simulation is important for robot simulation and virtual design. A vital part of the simulation is the computation of contact forces. This paper addresses the contact force problem, as used in interactive simulation. Contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artefacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss-Seidel method. We combine the Projected Gauss-Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.

AB - Interactive rigid body simulation is important for robot simulation and virtual design. A vital part of the simulation is the computation of contact forces. This paper addresses the contact force problem, as used in interactive simulation. Contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artefacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss-Seidel method. We combine the Projected Gauss-Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.

UR - http://www.scopus.com/inward/record.url?scp=84857543069&partnerID=8YFLogxK

U2 - 10.1007/978-3-642-25382-9_15

DO - 10.1007/978-3-642-25382-9_15

M3 - Article in proceedings

AN - SCOPUS:84857543069

SN - 9783642253812

T3 - Communications in Computer and Information Science

SP - 218

EP - 229

BT - Computer Vision, Imaging and Computer Graphics

T2 - International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2010

Y2 - 17 May 2010 through 21 May 2012

ER -

ID: 306858424