Standard
Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. / Silcowitz-Hansen, Morten; Abel, Sarah Maria Niebe; Erleben, Kenny.
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). ed. / Kenny Erleben; Jan Bender; Matthias Teschner. Eurographics Association, 2010. p. 89-95.
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Harvard
Silcowitz-Hansen, M, Abel, SMN
& Erleben, K 2010,
Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. in K Erleben, J Bender & M Teschner (eds),
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). Eurographics Association, pp. 89-95, 7th Workshop on Virtual Reality Interaction and Physical Simulation, København, Denmark,
11/11/2010.
https://doi.org/10.2312/PE/vriphys/vriphys10/089-095
APA
Silcowitz-Hansen, M., Abel, S. M. N.
, & Erleben, K. (2010).
Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. In K. Erleben, J. Bender, & M. Teschner (Eds.),
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010) (pp. 89-95). Eurographics Association.
https://doi.org/10.2312/PE/vriphys/vriphys10/089-095
Vancouver
Silcowitz-Hansen M, Abel SMN
, Erleben K.
Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. In Erleben K, Bender J, Teschner M, editors, Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). Eurographics Association. 2010. p. 89-95
https://doi.org/10.2312/PE/vriphys/vriphys10/089-095
Author
Silcowitz-Hansen, Morten ; Abel, Sarah Maria Niebe ; Erleben, Kenny. / Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). editor / Kenny Erleben ; Jan Bender ; Matthias Teschner. Eurographics Association, 2010. pp. 89-95
Bibtex
@inproceedings{689626c088d346acabde665ad5a882ce,
title = "Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations",
abstract = "We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done. ",
author = "Morten Silcowitz-Hansen and Abel, {Sarah Maria Niebe} and Kenny Erleben",
year = "2010",
doi = "10.2312/PE/vriphys/vriphys10/089-095",
language = "English",
isbn = "978-3-905673-78-4",
pages = "89--95",
editor = "Kenny Erleben and Jan Bender and Matthias Teschner",
booktitle = "Workshop in Virtual Reality Interactions and Physical Simulation {"}VRIPHYS{"} (2010)",
publisher = "Eurographics Association",
note = "7th Workshop on Virtual Reality Interaction and Physical Simulation, VRIPHYS 2010 ; Conference date: 11-11-2010 Through 12-11-2010",
}
RIS
TY - GEN
T1 - Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations
AU - Silcowitz-Hansen, Morten
AU - Abel, Sarah Maria Niebe
AU - Erleben, Kenny
N1 - Conference code: 7
PY - 2010
Y1 - 2010
N2 - We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.
AB - We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.
U2 - 10.2312/PE/vriphys/vriphys10/089-095
DO - 10.2312/PE/vriphys/vriphys10/089-095
M3 - Article in proceedings
SN - 978-3-905673-78-4
SP - 89
EP - 95
BT - Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)
A2 - Erleben, Kenny
A2 - Bender, Jan
A2 - Teschner, Matthias
PB - Eurographics Association
T2 - 7th Workshop on Virtual Reality Interaction and Physical Simulation
Y2 - 11 November 2010 through 12 November 2010
ER -