Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. / Silcowitz-Hansen, Morten; Abel, Sarah Maria Niebe; Erleben, Kenny.

Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). ed. / Kenny Erleben; Jan Bender; Matthias Teschner. Eurographics Association, 2010. p. 89-95.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Silcowitz-Hansen, M, Abel, SMN & Erleben, K 2010, Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. in K Erleben, J Bender & M Teschner (eds), Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). Eurographics Association, pp. 89-95, 7th Workshop on Virtual Reality Interaction and Physical Simulation, København, Denmark, 11/11/2010. https://doi.org/10.2312/PE/vriphys/vriphys10/089-095

APA

Silcowitz-Hansen, M., Abel, S. M. N., & Erleben, K. (2010). Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. In K. Erleben, J. Bender, & M. Teschner (Eds.), Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010) (pp. 89-95). Eurographics Association. https://doi.org/10.2312/PE/vriphys/vriphys10/089-095

Vancouver

Silcowitz-Hansen M, Abel SMN, Erleben K. Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. In Erleben K, Bender J, Teschner M, editors, Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). Eurographics Association. 2010. p. 89-95 https://doi.org/10.2312/PE/vriphys/vriphys10/089-095

Author

Silcowitz-Hansen, Morten ; Abel, Sarah Maria Niebe ; Erleben, Kenny. / Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations. Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010). editor / Kenny Erleben ; Jan Bender ; Matthias Teschner. Eurographics Association, 2010. pp. 89-95

Bibtex

@inproceedings{689626c088d346acabde665ad5a882ce,
title = "Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations",
abstract = "We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done. ",
author = "Morten Silcowitz-Hansen and Abel, {Sarah Maria Niebe} and Kenny Erleben",
year = "2010",
doi = "10.2312/PE/vriphys/vriphys10/089-095",
language = "English",
isbn = "978-3-905673-78-4",
pages = "89--95",
editor = "Kenny Erleben and Jan Bender and Matthias Teschner",
booktitle = "Workshop in Virtual Reality Interactions and Physical Simulation {"}VRIPHYS{"} (2010)",
publisher = "Eurographics Association",
note = "7th Workshop on Virtual Reality Interaction and Physical Simulation, VRIPHYS 2010 ; Conference date: 11-11-2010 Through 12-11-2010",

}

RIS

TY - GEN

T1 - Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations

AU - Silcowitz-Hansen, Morten

AU - Abel, Sarah Maria Niebe

AU - Erleben, Kenny

N1 - Conference code: 7

PY - 2010

Y1 - 2010

N2 - We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.

AB - We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a comparison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done.

U2 - 10.2312/PE/vriphys/vriphys10/089-095

DO - 10.2312/PE/vriphys/vriphys10/089-095

M3 - Article in proceedings

SN - 978-3-905673-78-4

SP - 89

EP - 95

BT - Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)

A2 - Erleben, Kenny

A2 - Bender, Jan

A2 - Teschner, Matthias

PB - Eurographics Association

T2 - 7th Workshop on Virtual Reality Interaction and Physical Simulation

Y2 - 11 November 2010 through 12 November 2010

ER -

ID: 32148252