GPU accelerated likelihoods for stereo-based articulated tracking

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

GPU accelerated likelihoods for stereo-based articulated tracking. / Friborg, Rune Møllegaard; Hauberg, Søren; Erleben, Kenny.

Trends and Topics in Computer Vision: ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected Papers, Part II. ed. / Kiriakos N. Kutulakos. Vol. Part II Springer, 2012. p. 359-371 (Lecture notes in computer science, Vol. 6554).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Friborg, RM, Hauberg, S & Erleben, K 2012, GPU accelerated likelihoods for stereo-based articulated tracking. in KN Kutulakos (ed.), Trends and Topics in Computer Vision: ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected Papers, Part II. vol. Part II, Springer, Lecture notes in computer science, vol. 6554, pp. 359-371, Workshop on Computer Vision on GPUs, Heraklion, Greece, 10/09/2010. https://doi.org/10.1007/978-3-642-35740-4_28

APA

Friborg, R. M., Hauberg, S., & Erleben, K. (2012). GPU accelerated likelihoods for stereo-based articulated tracking. In K. N. Kutulakos (Ed.), Trends and Topics in Computer Vision: ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected Papers, Part II (Vol. Part II, pp. 359-371). Springer. Lecture notes in computer science Vol. 6554 https://doi.org/10.1007/978-3-642-35740-4_28

Vancouver

Friborg RM, Hauberg S, Erleben K. GPU accelerated likelihoods for stereo-based articulated tracking. In Kutulakos KN, editor, Trends and Topics in Computer Vision: ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected Papers, Part II. Vol. Part II. Springer. 2012. p. 359-371. (Lecture notes in computer science, Vol. 6554). https://doi.org/10.1007/978-3-642-35740-4_28

Author

Friborg, Rune Møllegaard ; Hauberg, Søren ; Erleben, Kenny. / GPU accelerated likelihoods for stereo-based articulated tracking. Trends and Topics in Computer Vision: ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected Papers, Part II. editor / Kiriakos N. Kutulakos. Vol. Part II Springer, 2012. pp. 359-371 (Lecture notes in computer science, Vol. 6554).

Bibtex

@inproceedings{53a8a0d0c1d111df825b000ea68e967b,
title = "GPU accelerated likelihoods for stereo-based articulated tracking",
abstract = "For many years articulated tracking has been an active research topic in the computer vision community. While working solutions have been suggested, computational time is still problematic. We present a GPU implementation of a ray-casting based likelihood model that is orders of magnitude faster than a traditional CPU implementation. We explain the non-intuitive steps required to attain an optimized GPU implementation, where the dominant part is to hide the memory latency effectively. Benchmarks show that computations which previously requiredseveral minutes, are now performed in few seconds.",
author = "Friborg, {Rune M{\o}llegaard} and S{\o}ren Hauberg and Kenny Erleben",
year = "2012",
doi = "10.1007/978-3-642-35740-4_28",
language = "English",
isbn = "978-3-642-35739-8",
volume = "Part II",
series = "Lecture notes in computer science",
publisher = "Springer",
pages = "359--371",
editor = "Kutulakos, {Kiriakos N.}",
booktitle = "Trends and Topics in Computer Vision",
address = "Switzerland",
note = "null ; Conference date: 10-09-2010 Through 11-09-2010",

}

RIS

TY - GEN

T1 - GPU accelerated likelihoods for stereo-based articulated tracking

AU - Friborg, Rune Møllegaard

AU - Hauberg, Søren

AU - Erleben, Kenny

PY - 2012

Y1 - 2012

N2 - For many years articulated tracking has been an active research topic in the computer vision community. While working solutions have been suggested, computational time is still problematic. We present a GPU implementation of a ray-casting based likelihood model that is orders of magnitude faster than a traditional CPU implementation. We explain the non-intuitive steps required to attain an optimized GPU implementation, where the dominant part is to hide the memory latency effectively. Benchmarks show that computations which previously requiredseveral minutes, are now performed in few seconds.

AB - For many years articulated tracking has been an active research topic in the computer vision community. While working solutions have been suggested, computational time is still problematic. We present a GPU implementation of a ray-casting based likelihood model that is orders of magnitude faster than a traditional CPU implementation. We explain the non-intuitive steps required to attain an optimized GPU implementation, where the dominant part is to hide the memory latency effectively. Benchmarks show that computations which previously requiredseveral minutes, are now performed in few seconds.

U2 - 10.1007/978-3-642-35740-4_28

DO - 10.1007/978-3-642-35740-4_28

M3 - Article in proceedings

SN - 978-3-642-35739-8

VL - Part II

T3 - Lecture notes in computer science

SP - 359

EP - 371

BT - Trends and Topics in Computer Vision

A2 - Kutulakos, Kiriakos N.

PB - Springer

Y2 - 10 September 2010 through 11 September 2010

ER -

ID: 172511808