A nonlinear vertex-based model for animation of two-dimensional dry foam
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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A nonlinear vertex-based model for animation of two-dimensional dry foam. / Kelager, Micky; Erleben, Kenny.
Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications. ed. / Paul Richard; José Braz; Adrian Hilton. INSTICC Press , 2010. p. 296-303.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - A nonlinear vertex-based model for animation of two-dimensional dry foam
AU - Kelager, Micky
AU - Erleben, Kenny
PY - 2010/5
Y1 - 2010/5
N2 - Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased, quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined. A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary conditions. The presented model is interesting and well suited for 2D graphics applications like video games and procedural or animated textures.
AB - Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased, quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined. A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary conditions. The presented model is interesting and well suited for 2D graphics applications like video games and procedural or animated textures.
M3 - Article in proceedings
SN - 978-989-674-026-9
SP - 296
EP - 303
BT - Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications
A2 - Richard, Paul
A2 - Braz, José
A2 - Hilton, Adrian
PB - INSTICC Press
Y2 - 17 May 2010 through 21 May 2010
ER -
ID: 33216970