A nonlinear vertex-based model for animation of two-dimensional dry foam

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

A nonlinear vertex-based model for animation of two-dimensional dry foam. / Kelager, Micky; Erleben, Kenny.

Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications. ed. / Paul Richard; José Braz; Adrian Hilton. INSTICC Press , 2010. p. 296-303.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Kelager, M & Erleben, K 2010, A nonlinear vertex-based model for animation of two-dimensional dry foam. in P Richard, J Braz & A Hilton (eds), Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications. INSTICC Press , pp. 296-303, International Conference on Computer Graphics Theory and Applications (GRAPP 2010), Angers, France, 17/05/2010. <http://www.glowinggoo.com/foam/bin/kelager.erleben.10.pdf>

APA

Kelager, M., & Erleben, K. (2010). A nonlinear vertex-based model for animation of two-dimensional dry foam. In P. Richard, J. Braz, & A. Hilton (Eds.), Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications (pp. 296-303). INSTICC Press . http://www.glowinggoo.com/foam/bin/kelager.erleben.10.pdf

Vancouver

Kelager M, Erleben K. A nonlinear vertex-based model for animation of two-dimensional dry foam. In Richard P, Braz J, Hilton A, editors, Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications. INSTICC Press . 2010. p. 296-303

Author

Kelager, Micky ; Erleben, Kenny. / A nonlinear vertex-based model for animation of two-dimensional dry foam. Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications. editor / Paul Richard ; José Braz ; Adrian Hilton. INSTICC Press , 2010. pp. 296-303

Bibtex

@inproceedings{9aacd16392fd4bcab36e9309406c32fe,
title = "A nonlinear vertex-based model for animation of two-dimensional dry foam",
abstract = "Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased, quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined. A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary conditions. The presented model is interesting and well suited for 2D graphics applications like video games and procedural or animated textures.",
author = "Micky Kelager and Kenny Erleben",
year = "2010",
month = may,
language = "English",
isbn = "978-989-674-026-9",
pages = "296--303",
editor = "{ Richard}, {Paul } and { Braz}, {Jos{\'e} } and { Hilton}, {Adrian }",
booktitle = "Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications",
publisher = "INSTICC Press ",
note = "null ; Conference date: 17-05-2010 Through 21-05-2010",

}

RIS

TY - GEN

T1 - A nonlinear vertex-based model for animation of two-dimensional dry foam

AU - Kelager, Micky

AU - Erleben, Kenny

PY - 2010/5

Y1 - 2010/5

N2 - Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased, quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined. A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary conditions. The presented model is interesting and well suited for 2D graphics applications like video games and procedural or animated textures.

AB - Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased, quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined. A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary conditions. The presented model is interesting and well suited for 2D graphics applications like video games and procedural or animated textures.

M3 - Article in proceedings

SN - 978-989-674-026-9

SP - 296

EP - 303

BT - Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications

A2 - Richard, Paul

A2 - Braz, José

A2 - Hilton, Adrian

PB - INSTICC Press

Y2 - 17 May 2010 through 21 May 2010

ER -

ID: 33216970