Kenny Erleben

Kenny Erleben

Professor


  1. 2017
  2. Published

    A fast Linear Complementarity Problem (LCP) solver for separating fluid-solid wall boundary Conditions

    Andersen, M., Abel, S. M. N. & Erleben, Kenny, 2017, Workshop on Virtual Reality Interaction and Physical Simulation. Jaillet, F. & Zara, F. (eds.). The Eurographics Association, p. 39-48 10 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  3. Published

    A numerical strategy for finite element modeling of frictionless asymmetric vocal fold collision

    Granados, A., Misztal, M. K., Brunskog, J., Visseq, V. & Erleben, Kenny, 2017, In: International Journal for Numerical Methods in Biomedical Engineering. 33, 2, 25 p., e02793.

    Research output: Contribution to journalJournal articleResearchpeer-review

  4. Published

    Constraint reordering for iterative multi-body simulation with contact

    Andrews, S., Erleben, Kenny & Teichmann, M., 2017. 2 p.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  5. Published

    Inverse kinematics problems with exact Hessian matrices

    Erleben, Kenny & Andrews, S., 2017, Proceedings of the Tenth International Conference on Motion in Games. Association for Computing Machinery, 6 p. 14

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  6. Published

    Rigid body contact problems using proximal operators

    Erleben, Kenny, 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  7. Published

    Modeling virtual humans

    Bender, J., Erleben, Kenny & Solenthaler, B., Nov 2017, In: IEEE Computer Graphics and Applications. 37, 6, p. 26-27 2 p.

    Research output: Contribution to journalEditorialResearch

  8. Published

    A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries

    Andersen, M., Abel, S. M. N. & Erleben, Kenny, Dec 2017, In: Computers & Graphics. 69, p. 36-48 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

ID: 6466