Kenny Erleben

Kenny Erleben

Professor


  1. Published

    Numerical methods for linear complementarity problems in physics-based animation

    Abel, S. M. N. & Erleben, Kenny, 2015, Morgan & Claypool Publishers. 159 p. (Synthesis Lectures on Computer Graphics and Animation; No. 1, Vol. 7).

    Research output: Book/ReportCompendium/lecture notesEducation

  2. Published

    Collision-constrained deformable image registration framework for discontinuity management

    Alscher, Thomas Michael, Erleben, Kenny & Darkner, Sune, 2023, In: PLoS ONE. 18, 8, 15 p., e0290243.

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. Published

    A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries

    Andersen, M., Abel, S. M. N. & Erleben, Kenny, Dec 2017, In: Computers & Graphics. 69, p. 36-48 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  4. Published

    A fast Linear Complementarity Problem (LCP) solver for separating fluid-solid wall boundary Conditions

    Andersen, M., Abel, S. M. N. & Erleben, Kenny, 2017, Workshop on Virtual Reality Interaction and Physical Simulation. Jaillet, F. & Zara, F. (eds.). The Eurographics Association, p. 39-48 10 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  5. Published

    Foreword to the Special Section on VRIPHYS 2018

    Andrews, S., Erleben, Kenny, Jaillet, F. & Zachmann, G., 2018, In: Computers and Graphics (Pergamon). 76, p. A3-A4

    Research output: Contribution to journalJournal articleResearchpeer-review

  6. Published

    Contact and friction simulation for computer graphics

    Andrews, S., Erleben, Kenny & Ferguson, Z., 2022, Association for Computing Machinery, Inc. 172 p.

    Research output: Book/ReportBookResearch

  7. Published

    Constraint reordering for iterative multi-body simulation with contact

    Andrews, S., Erleben, Kenny & Teichmann, M., 2017. 2 p.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  8. Published

    Contact and friction simulation for computer graphics

    Andrews, S. & Erleben, Kenny, 2021, SIGGRAPH '21: ACM SIGGRAPH 2021 Courses, Proceedings. Association for Computing Machinery, p. 1-124 2

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  9. Published

    Coupling Friction with Visual Appearance

    Andrews, S., Nassif, L., Erleben, Kenny & Kry, P. G., 2021, In: Proceedings of the ACM on Computer Graphics and Interactive Techniques. 4, 3, p. 1-20 3480138.

    Research output: Contribution to journalJournal articleResearchpeer-review

  10. Published

    Differentiable Depth for Real2Sim Calibration of Soft Body Simulations

    Arnavaz, Kasra, Nielsen, M. K., Kry, P. G., Macklin, M. & Erleben, Kenny, 2023, In: Computer Graphics Forum. 42, 1, p. 277-289 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  11. Published

    Differentiable Rendering as a Way to Program Cable-Driven Soft Robots

    Arnavaz, Kasra & Erleben, Kenny, 2024, arXiv.org, 10 p.

    Research output: Working paperPreprintResearch

  12. Published

    VRIPHYS 11: 8th Workshop on Virtual Reality Interactions and Physical Simulations

    Bender, J. (ed.), Erleben, Kenny (ed.) & Galin, E. (ed.), 2011

    Research output: Book/ReportAnthologyResearch

  13. Published

    Modeling virtual humans

    Bender, J., Erleben, Kenny & Solenthaler, B., Nov 2017, In: IEEE Computer Graphics and Applications. 37, 6, p. 26-27 2 p.

    Research output: Contribution to journalEditorialResearch

  14. Published

    Preface

    Bender, J., Erleben, Kenny & Galin, E., 2011, In: VRIPHYS 2011 - 8th Workshop on Virtual Reality Interactions and Physical Simulations.

    Research output: Contribution to journalEditorialResearchpeer-review

  15. Published

    Interactive simulation of rigid body dynamics in computer graphics

    Bender, J., Erleben, Kenny & Trinkle, J., 2014, In: Computer Graphics Forum. 33, 1, p. 246-270 25 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  16. Published

    Interactive simulation of rigid body dynamics in computer graphics

    Bender, J., Erleben, Kenny, Trinkle, J. & Coumans, E., 2012, Eurographics 2012 - State of the Art Reports. Cani, M-P. & Ganovelli, F. (eds.). Eurographics Association, 20 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  17. Published

    Simulation of Liquid-, Deformable- and Rigid-bodies

    Boldt, N. & Erleben, Kenny, 2004, Proceedings of SIMS. Technical University of Copenhagen, p. 291-298

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  18. Published

    Disjoint domains interactions framework for hyperelastic simulations

    Bonde, U., Misztal, M. K., Visseq, V. & Erleben, Kenny, 2014. 2 p.

    Research output: Contribution to conferenceConference abstract for conferenceResearch

  19. Published

    Boneless Pose Editing and Animation

    Bærentzen, J. A., Hansen, K. E. & Erleben, Kenny, 2007, Image Analysis: 15th Scandinavian Conference, SCIA 2007, Aalborg, Denmark, June 10-14, 2007. Ersbøll, B. K. & Pedersen, K. S. (eds.). Springer, p. 562-571 (Lecture notes in computer science; No. 4522).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  20. Published

    Contact modeling from images using cut finite element solvers

    Claus, S., Kerfriden, P., nsv780, nsv780, Darkner, Sune, Erleben, Kenny & Wong, Christian, 2021, In: Advanced Modeling and Simulation in Engineering Sciences. 8, 1, p. 1-23 13.

    Research output: Contribution to journalJournal articleResearchpeer-review

  21. Published

    GPU accelerated tandem traversal of blocked bounding volume hierarchy collision detection for multibody dynamics

    Damkjær, J. & Erleben, Kenny, 2009, VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. p. 115-124

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  22. Published

    A hyper elasticity method for interactive virtual design of hearing aids: a parallel method for general non-linear hyper elasticity modeling

    Darkner, Sune & Erleben, Kenny, 2011, In: Visual Computer. 27, 6, p. 645-653 9 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  23. Published

    Automated acquisition of anisotropic friction

    Dressel, K., Erleben, Kenny, Kry, P. & Andrews, S., 2019, Proceedings - 2019 16th Conference on Computer and Robot Vision, CRV 2019. IEEE, p. 159-165 7 p. 8781610

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  24. Published

    Proceedings of SIMS 2004

    Elmegaard, B., Sporring, Jon & Erleben, Kenny, 2004, Denmark: Technical University of Copenhagen. 452 p.

    Research output: Book/ReportAnthologyResearch

  25. Published

    Proceedings of SIMS 2004

    Elmegaard, B. (ed.), Sporring, Jon (ed.), Sørensen, K. (ed.) & Erleben, Kenny (ed.), 2006, Elsevier. (Simulation Modelling Practice and Theory; No. 8, Vol. 14).

    Research output: Book/ReportAnthologyResearch

  26. Published

    Editorial

    Elmegaard, B., Sporring, Jon, Sørensen, K. & Erleben, Kenny, 2006, In: Simulation Modelling Practice and Theory. Proceedings of SIMS 2004. 14, 8, p. 1057-1058

    Research output: Contribution to journalEditorialResearch

  27. Published

    SIMS 2004

    Elmegaard, B., Sporring, Jon, Erleben, Kenny & Sørensen, K., Nov 2006, In: Simulation Modelling Practice and Theory. 14, 8, p. 1057-1058 2 p.

    Research output: Contribution to journalEditorialResearchpeer-review

  28. Published

    A Projected Non-linear Conjugate Gradient Method for Interactive Inverse Kinematics.

    Engell-Nørregård, M. & Erleben, Kenny, 2009, Proceedings MATHMOD 09 Vienna, ARGESIM Report no. 35. Troch, I. & Breitenecker, F. (eds.).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  29. Published

    Distance-field based joint-limits for biomechanic joint models

    Engell-Nørregård, M. P., Niebe, S. M. & Erleben, Kenny, 2011.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  30. Published

    Interactive inverse kinematics for human motion estimation

    Engell-Nørregård, M. P., Hauberg, S., Lapuyade, J., Erleben, Kenny & Steenstrup Pedersen, Kim, 2009, Vriphys 09: 6th Workshop on Virtual reality Interactions and Physical Simulations. Prautzsch, H., Schmitt, A., Bender, J. & Teschner, M. (eds.). p. 77-84

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  31. Published

    Local joint-limits using distance field cones in euler angle space

    Engell-Nørregård, M. P., Abel, S. M. N. & Erleben, Kenny, 2010. 4 p.

    Research output: Contribution to conferencePaperResearchpeer-review

  32. Published

    Estimation of Joint types and Joint Limits from Motion capture data

    Engell-Nørregård, M. P. & Erleben, Kenny, 2009, WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009: 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Computer Graphics, Visualization and Computer Vision 2009. Scala, V. & Chen, M. (eds.). p. 9-16

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  33. Published

    Activation force splines

    Engell-Nørregård, M. P. & Erleben, Kenny, 2012. 2 p.

    Research output: Contribution to conferencePosterResearchpeer-review

  34. Published

    A joint-constraint model for human joints using signed distance-fields

    Engell-Nørregård, M. P., Abel, S. M. N. & Erleben, Kenny, 2012, In: Multibody System Dynamics. 28, 1, p. 69-81 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  35. Published

    A projected back-tracking line-search for constrained interactive inverse kinematics

    Engell-Nørregård, M. P. & Erleben, Kenny, 2011, In: Computers & Graphics. 35, 2, p. 288-298 11 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  36. Published

    The Matchstick Model for Anisotropic Friction Cones

    Erleben, Kenny, Macklin, M., Andrews, S. & Kry, P. G., 2020, In: Computer Graphics Forum. 39, 1, p. 450-461

    Research output: Contribution to journalJournal articleResearchpeer-review

  37. Published

    The Thin Shell Tetrahedral Mesh

    Erleben, Kenny & Dohlmann, H., 2004, Proceedings fra den 13. Danske Konference i Mønstergenkendelse og Billedanalyse. 04/10 ed. Museum Tusculanum, p. 94-102

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

  38. Published

    B-Splines

    Erleben, Kenny & Henriksen, Knud, 2002, 02/17 ed. Department of Computer Science, University of Copenhagen. 36 p.

    Research output: Book/ReportReportResearch

  39. Published

    Module Based Design for Rigid Body Simulators

    Erleben, Kenny, 2002, 02/06 ed. Department of Computer Science, University of Copenhagen. 20 p.

    Research output: Book/ReportReportResearch

  40. Published

    Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010, Copenhagen, Denmark, 2010

    Erleben, Kenny (ed.), Bender, J. (ed.) & Teschner, M. (ed.), 2010, Eurographics Association.

    Research output: Book/ReportAnthologyResearch

  41. Published

    Rigid body contact problems using proximal operators

    Erleben, Kenny, 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  42. Published

    A Simple Plane Patcher Algorithm

    Erleben, Kenny & Henriksen, Knud, 2006, 06/09 ed. Department of Computer Science, University of Copenhagen.

    Research output: Book/ReportReportResearch

  43. Published

    Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra

    Erleben, Kenny & Dohlmann, H., 2008, GPU Gems 3. Nguyen, H. (ed.). Upper Saddle River, N.J.: Addison-Wesley, p. 741-763

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  44. Published

    Stable, Robust, and Versatile Multibody Dynamics Animation

    Erleben, Kenny, 2005, Department of Computer Science, University of Copenhagen (DIKU).

    Research output: Book/ReportPh.D. thesisResearch

  45. Published

    Numerical methods for linear complementarity problems in physics-based animation

    Erleben, Kenny, 2013, ACM SIGGRAPH 2013 Courses. Association for Computing Machinery, 42 p. 8

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  46. Published

    Velocity-based shock propagation for multibody dynamics animation

    Erleben, Kenny, 2007, In: ACM Transactions on Graphics. 26, 2, 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  47. Published

    Physics-based Animation

    Erleben, Kenny, Sporring, Jon, Henriksen, Knud & Dohlmann, H., 2005, Hingham, Mass.: Charles River Media. 817 p.

    Research output: Book/ReportBookResearchpeer-review

  48. Published

    Maximal independent set graph partitions for representations of body-centered cubic lattices

    Erleben, Kenny, 2009, In: Visual Computer. 25, 5-7, p. 423-430 8 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  49. Published

    Collision Detection of Deformable Volumetric Meshes

    Erleben, Kenny & Sporring, Jon, 2003, Graphics Programming Methods, chapter 1.5. Lander, J. (ed.). Charles River Media, p. 51-68

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  50. Published

    Scripted Bodies and Spline Driven Animation

    Erleben, Kenny & Henriksen, Knud, 2002, Proceedings of Dynamic Simulation: Theory and Real-Life Applications Workshop. Department of Computer Science, University of Copenhagen, 5 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

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