Kenny Erleben

Kenny Erleben

Professor


  1. Published

    A non-smooth newton method for multibody dynamics

    Erleben, Kenny & Ortiz, R., 2008, Numerical Analysis and Applied Mathematics: International Conference on Numerical Analysis and Applied Mathematics 2008, Psalidi, Kos, Greese, September 16-20, 2008. Simos, T. E., Psihoyios, G. & Tsitouras, C. (eds.). Springer, p. 178-181 4 p. (AIP Conference Proceedings; No. 1048).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  2. Published

    Solving inverse kinematics using exact Hessian matrices

    Erleben, Kenny & Andrews, S., Feb 2019, In: Computers & Graphics. 78, p. 1-11

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. Published

    Contact Graphs in Multibody Dynamics Simulation

    Erleben, Kenny, 2004, 04/06 ed. Copenhagen: Department of Computer Science, University of Copenhagen.

    Research output: Book/ReportReportResearch

  4. Published

    An introduction to Approximating Heterogeneous Bounding Volume Hierarchies

    Erleben, Kenny, 2002, 02/04 ed. Department of Computer Science, University of Copenhagen.

    Research output: Book/ReportReportResearch

  5. Published

    Line-Stepping for Shell Meshes

    Erleben, Kenny & Sporring, Jon, 2007, Image Analysis: 15th Scandinavian Conference, SCIA 2007, Aalborg, Denmark, June 10-14, 2007. Ersbøll, B. K. & Pedersen, K. S. (eds.). Springer, p. 472-481 (Lecture notes in computer science; No. 4522).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  6. Published

    OpenTissue - An Open Source Toolkit for Physics-Based Animation

    Erleben, Kenny, Sporring, Jon & Dohlmann, H., 2005, ISC / NA-MIC / MICCAI Workshop on Open-Source Software. p. -

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  7. Published

    B-Splines

    Erleben, Kenny & Henriksen, Knud, 2002, 02/17 ed. Department of Computer Science, University of Copenhagen. 36 p.

    Research output: Book/ReportReportResearch

  8. Published

    Module Based Design for Rigid Body Simulators

    Erleben, Kenny, 2002, 02/06 ed. Department of Computer Science, University of Copenhagen. 20 p.

    Research output: Book/ReportReportResearch

  9. Published

    Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010, Copenhagen, Denmark, 2010

    Erleben, Kenny (ed.), Bender, J. (ed.) & Teschner, M. (ed.), 2010, Eurographics Association.

    Research output: Book/ReportAnthologyResearch

  10. Published

    Rigid body contact problems using proximal operators

    Erleben, Kenny, 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  11. Published

    A Simple Plane Patcher Algorithm

    Erleben, Kenny & Henriksen, Knud, 2006, 06/09 ed. Department of Computer Science, University of Copenhagen.

    Research output: Book/ReportReportResearch

  12. Published

    Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra

    Erleben, Kenny & Dohlmann, H., 2008, GPU Gems 3. Nguyen, H. (ed.). Upper Saddle River, N.J.: Addison-Wesley, p. 741-763

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  13. Published

    Stable, Robust, and Versatile Multibody Dynamics Animation

    Erleben, Kenny, 2005, Department of Computer Science, University of Copenhagen (DIKU).

    Research output: Book/ReportPh.D. thesisResearch

  14. Published

    Numerical methods for linear complementarity problems in physics-based animation

    Erleben, Kenny, 2013, ACM SIGGRAPH 2013 Courses. Association for Computing Machinery, 42 p. 8

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  15. Published

    Velocity-based shock propagation for multibody dynamics animation

    Erleben, Kenny, 2007, In: ACM Transactions on Graphics. 26, 2, 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  16. Published

    Physics-based Animation

    Erleben, Kenny, Sporring, Jon, Henriksen, Knud & Dohlmann, H., 2005, Hingham, Mass.: Charles River Media. 817 p.

    Research output: Book/ReportBookResearchpeer-review

  17. Published

    Maximal independent set graph partitions for representations of body-centered cubic lattices

    Erleben, Kenny, 2009, In: Visual Computer. 25, 5-7, p. 423-430 8 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  18. Published

    Collision Detection of Deformable Volumetric Meshes

    Erleben, Kenny & Sporring, Jon, 2003, Graphics Programming Methods, chapter 1.5. Lander, J. (ed.). Charles River Media, p. 51-68

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  19. Published

    Scripted Bodies and Spline Driven Animation

    Erleben, Kenny & Henriksen, Knud, 2002, Proceedings of Dynamic Simulation: Theory and Real-Life Applications Workshop. Department of Computer Science, University of Copenhagen, 5 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

  20. Published

    Dendritic core crystallization in minor planets - an empirically constrained numerical simulation study

    Esbensen, K., Haack, H., Erleben, Kenny & Misztal, M. K., 2018, p. 76. 1 p.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  21. Published

    High fidelity simulation of corotational linear FEM for incompressible materials

    Francu, M., Asgeirsson, A. & Erleben, Kenny, 2019, Proceedings - MIG 2019: ACM Conference on Motion, Interaction, and Games. Spencer, S. N. (ed.). Association for Computing Machinery, 6 p. a28

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  22. Published

    Locking-Proof Tetrahedra

    Francu, M., Ásgeirsson, Á. G., Erleben, Kenny & Rønnow, M. J. L., 2021, In: A C M Transactions on Graphics. 40, 2, p. 1-17 12.

    Research output: Contribution to journalJournal articleResearchpeer-review

  23. Published

    GPU accelerated likelihoods for stereo-based articulated tracking

    Friborg, R. M., Hauberg, S. & Erleben, Kenny, 2012, Trends and Topics in Computer Vision: ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected Papers, Part II. Kutulakos, K. N. (ed.). Springer, Vol. Part II. p. 359-371 13 p. (Lecture notes in computer science, Vol. 6554).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  24. Published

    Photon differential splatting for rendering caustics

    Frisvad, J. R., Schjøth, L., Erleben, Kenny & Sporring, Jon, 2014, In: Computer Graphics Forum. 33, 6, p. 252-263 12 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  25. Published

    A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes

    Gasoto, R., Macklin, M., Liu, X., Sun, Y., Erleben, Kenny, Onal, C. & Fu, J., 2019, 2019 International Conference on Robotics and Automation (ICRA). IEEE, p. 6272-6279

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

ID: 6466