Kenny Erleben

Kenny Erleben

Professor


  1. 2004
  2. Published

    Contact Graphs in Multibody Dynamics Simulation

    Erleben, Kenny, 2004, 04/06 ed. Copenhagen: Department of Computer Science, University of Copenhagen.

    Research output: Book/ReportReportResearch

  3. Published

    Contact Graphs in Multibody Dynamics Simulation

    Erleben, Kenny & Dohlmann, H., 2004, Proceedings of SIMS 2004. Technical University of Copenhagen, p. 307-314

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  4. Published

    Proceedings of SIMS 2004

    Elmegaard, B., Sporring, Jon & Erleben, Kenny, 2004, Denmark: Technical University of Copenhagen. 452 p.

    Research output: Book/ReportAnthologyResearch

  5. Published

    Real-time Simulation of Smoke Using Graphics Hardware

    Rørbech, M. & Erleben, Kenny, 2004, SIMS 2004. p. 331-338

    Research output: Chapter in Book/Report/Conference proceedingReport chapterResearch

  6. Published

    Self-intersection with Cullide

    Meyer, J., Boldt, N. & Erleben, Kenny, 2004, SIMS2004. p. 315-322

    Research output: Chapter in Book/Report/Conference proceedingReport chapterResearch

  7. Published

    Simulation of Liquid-, Deformable- and Rigid-bodies

    Boldt, N. & Erleben, Kenny, 2004, Proceedings of SIMS. Technical University of Copenhagen, p. 291-298

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  8. Published

    The Thin Shell Tetrahedral Mesh

    Erleben, Kenny & Dohlmann, H., 2004, Proceedings fra den 13. Danske Konference i Mønstergenkendelse og Billedanalyse. 04/10 ed. Museum Tusculanum, p. 94-102

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

  9. 2003
  10. Published

    Collision Detection of Deformable Volumetric Meshes

    Erleben, Kenny & Sporring, Jon, 2003, Graphics Programming Methods, chapter 1.5. Lander, J. (ed.). Charles River Media, p. 51-68

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  11. Published

    Scripted Bodies and Spline-driven Animation

    Erleben, Kenny & Henriksen, Knud, 2003, Graphics Programming Methods, chapter 1.4. Lander, J. (ed.). Charles River Media, p. 37-50

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  12. 2002
  13. Published

    An introduction to Approximating Heterogeneous Bounding Volume Hierarchies

    Erleben, Kenny, 2002, 02/04 ed. Department of Computer Science, University of Copenhagen.

    Research output: Book/ReportReportResearch

ID: 6466