Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
OriginalsprogEngelsk
TitelProceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
RedaktørerPaul Richard, José Braz, Adrian Hilton
Antal sider8
Vol/bind1
ForlagSCITEPRESS Digital Library
Publikationsdato2010
Sider38-45
ISBN (Elektronisk)978-989-674-026-9
DOI
StatusUdgivet - 2010
Begivenhed International Conference on Computer Graphics Theory and Applications (GRAPP 2010) - Angers, Frankrig
Varighed: 17 maj 201021 maj 2010

Konference

Konference International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
LandFrankrig
ByAngers
Periode17/05/201021/05/2010

ID: 32148497